Life drawing results of the last week of the term.
Showing posts with label Toolkit2. Show all posts
Showing posts with label Toolkit2. Show all posts
Tuesday, December 10, 2019
Toolkit 2: Character Design 10
On the last week of character design we were put in groups and had to create 3 new characters for a randomly given already existing title.
My group with Alexandra and Olivia were given Noddy, Toyland Detective.
Alexandra made the guest hero, a healthy food loving detective, Olivia made the sidekick/victim, a chef who's fridge was stolen, and I made the villain, a racoon who happens to steal fridges because of his love for food.
And a bonus task was to design the character as a car, in the surprise situation when a client might have some kind of spontaneous idea they wan't fulfilled.
My group with Alexandra and Olivia were given Noddy, Toyland Detective.
Alexandra made the guest hero, a healthy food loving detective, Olivia made the sidekick/victim, a chef who's fridge was stolen, and I made the villain, a racoon who happens to steal fridges because of his love for food.
This mischievous critter is made of plastic and is very well but a very intelligent animal, to go with the kid friendly theme, making sure the villain in reality actually means no harm and simply might be misunderstood.
He lives in a cardboard box and already has another fridge he'd stolen from some family.
And a bonus task was to design the character as a car, in the surprise situation when a client might have some kind of spontaneous idea they wan't fulfilled.
Tuesday, December 3, 2019
Toolkit 2: Character Design 5, 6, 7, 8 and 9
Week 5
Facial Expressions
On week 5 we explored character expressions and how they can determine personality and convey emotion.We started with human characters, then anthropomorphic items, and lastly animals.
The explorations with my project:
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| The protagonist has custom self-made eyebrows for better expression |
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| The nobles change masks to express emotion |
Week 6
Week 6
Props and Sidekicks
As our task we were given a random a certain culture and had to choose an individual, and put it into a sci-fi setting as a sidekick.Afterwards we were designing a sidekick for our lead character in our projects, regardless if it would show up in the end result.
Here are some more focused first concepts for the protagonist and the sidekick
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| Sidekick concepts are the mechanical birds in the lower right corner. |
Week 7
Setting the Scene
For this we were tasked to choose and analyse the shots and staging of a film or show of our choosing.I analysed a scene in Carmen Sandiego
Afterwards we had to come up with a chase scene in a randomly assigned location. Mine was airport.
Here's a rough start of a storyboard for my project. Visualising the entrance of the protagonist into the noble's mansion.
Week 8
Perspective
We were taught about the way to approach perspective and how best to construct it, being 1 point, 2 point or 3 point perspective. We were then tasked to utilize it within one of our own scenes as an animation layout.Week 9
Production Bible
This week we were taught about the structure and design of a production bible and how to approach it for our own project.This lead us to the basics of graphic design and we were tasked to design a logo of a randomly given theme and then design a poster for a movie of our choice.
In terms of project, here are the rough sketches and progress with concepts and turnarounds
Toolkit 2: Life Drawing 8 and 9
In these 2 weeks we had no live models, so on week 8 we were taught about the 'Rule of cool' and were to apply it to randomly generated prompts
On week 9 we discussed how to create believable environments and settings, what that consists and specific examples. We analysed Polar Express and were tasked of coming up with a more favored concept for it in groups.
My group with Chelsea and Alexandra came up with the idea that we would turn to a studio such as Studio Ghibli. The train in the film would be a lively thing, not only grounded but also flying as the train cars have features of different creatures, likely that of bugs, and the children that are transported with the train are actually the souls of children who are brought to santa to let them pass over to the afterlife.
Thursday, November 21, 2019
Tuesday, November 19, 2019
Modelling 1: Digital Sets - Farm Scene and Modeled Objects
Following the tutorials, I've modeled and UV mapped all the objects that needed to be modeled, which were the chicken coop, barn and fence, I've set up the scene and camera aswell as blocked in basic colors.
Next i'm going to create the textures for some of the parts on the UV's I've outlaid.
Next i'm going to create the textures for some of the parts on the UV's I've outlaid.
Sunday, November 17, 2019
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